Medium Humanoid (Any Race), Any Alignment
Armor Class 14 (studded leather)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +6, WIS +3
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages any four languages (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Battle Concentration. The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage.

Spellcasting. The war caster is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, + 6 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips: fire bolt, mage hand, prestidigitation, true strike

1st level (4 slots): burning hands, magic missile, shield

2nd level (3 slots): blur, misty step, scorching ray

3rd level (3 slots): fireball, thunder step, vampiric touch

Actions

Multiattack. The war caster makes two melee attacks.

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Bonus Actions

War Magic. When the war caster uses its action to cast a spell, it can make one melee attack as a bonus action.

Reactions

Opportunity Spell. When a hostile creature's movement provokes an opportunity attack from the war caster, it can use its reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Description

War casters are wizards who also train as fighters. They have adapted to use their magic while in close quarters combat, able to maintain concentrate better and follow up their spells with a weapon attack

Monster Tags: NPC

SadHorizon

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