Battle Concentration. The war caster has advantage on Constitution saving throws that it makes to maintain concentration on a spell when it takes damage.
Spellcasting. The war caster is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, + 6 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips: fire bolt, mage hand, prestidigitation, true strike
1st level (4 slots): burning hands, magic missile, shield
2nd level (3 slots): blur, misty step, scorching ray
3rd level (3 slots): fireball, thunder step, vampiric touch
Multiattack. The war caster makes two melee attacks.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
War Magic. When the war caster uses its action to cast a spell, it can make one melee attack as a bonus action.
Opportunity Spell. When a hostile creature's movement provokes an opportunity attack from the war caster, it can use its reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Description
War casters are wizards who also train as fighters. They have adapted to use their magic while in close quarters combat, able to maintain concentrate better and follow up their spells with a weapon attack
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