Medium Humanoid (Demon), Lawful Evil
Armor Class 16 (plate)
Hit Points 61 (6d12 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
19 (+4)
WIS
18 (+4)
CHA
24 (+7)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Innate Spellcasting:the tiamat cult fantic can cast these spells without material components:

Fire Bolt Fireball Wall of Fire

Actions

Multiattack. The fanatic makes two melee attacks.

Fiery Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 21 (3d12 + 2) piercing damage + 9 (1d12 +1) fire damage.

Monster Tags: Cult of the Dragon

howlors

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