Huge Giant, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 189 (14d12 + 98)
Speed 40 ft.
STR
28 (+9)
DEX
8 (-1)
CON
24 (+7)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Giant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Multiattack. The athach makes four attacks: two with its greatclub, one with its slam, and one with its bite. It can use Slam Foe or Fling in place of its slam attack.

Greatclub. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one Medium or smaller target. Hit: 14 (2d4 + 9) bludgeoning damage and if the target is Large or smaller, it is grappled (escape DC 19) and restrained until the grapple ends, and the athach can't use Slam on another target.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) piercing damage and if the target is a creature, it must make a DC 19 Constitution saving throw or become poisoned for 1 minute. While poisoned, the target is incapacitated. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success.

Slam Foe. The athach slams a creature grappled by it into another creature it can see within 5 feet of it or a solid surface. Each creature must succeed on a DC 21 Strength saving throw or take 22 (3d8 + 9) bludgeoning damage and be stunned until the end of the athach's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

Fling. One creature grappled by the athach is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 9 + 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 21 Dexterity saving throw or take the same damage and be knocked prone.

Description

An athach is a massive 18-foot tall giant that has a third arm growing from its malformed, portly body and a gnarled, tusked maw that drips with debilitating venom. The creature never bathes, and the stench its body emits is nearly overpowering.

 Obsessive Hoarder. An athach is a greedy collector of gems, jewelry, and precious metals. It has an obsessive fascination with such objects, polishing and talking to them for hours in its lair. When it isn't admiring its loot, it sets out to hunt for food or look for more treasure, which directly puts it into conflict with dwarves, mining settlements, and merchant caravans.

 Paranoid Sociopath. Due to its greedy and obsessive nature, the athach is a solitary creature. It will never live with another intelligent being it doesn't intend to eat, and very rarely will it be with another of its kind, except probably its mate. But due to its greed, the relationship does not last long as they will soon try to murder each other for fear that the other will steal the other's treasures. An athach, on the other hand, may have monstrous pets, such as hydras, owlbears, and otyughs, to guard its lair.

 Grappling Brute. In combat, it moves with a lumbering gait, crushing enemies with its enormous tree-trunk club. It will try to grab targets smaller than itself and will then either bite their heads off, slam them to the ground, or fling them like a missile weapon against other foes.

Habitat: MountainSwampUnderdark

SadHorizon

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