Multiple Heads. The Coldlight Pentacle has five heads. While it has more than one head, the Telepathic Pentacle has advantage on saving throws against being deafened, frightened, stunned, and knocked unconscious.
Whenever the Telepathic Pentacle takes 35 or more damage in a single turn, one of its heads dies. If all its heads die, the Telepathic Pentacle dies.
Reactive Heads. For each head the Telepathic Pentacle has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Icy Doom. Any creature killed by the Pentacle freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature. The Pentacle doesn’t require air, food, drink, or sleep.
Multiattack. The Coldlight Pentacle makes as many attacks as it has heads.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 14 (4d6) cold damage.
Cold Ray. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 25 (4d10 + 4) cold damage.
Description
Months before Ythryn’s fall, a circle of mages known as the Telepathic Pentacle tried to fuse their minds together to become a conjoined telepathic force. The procedure went terribly wrong, and their bodies and minds melded into a single monstrosity. Iriolarthas imprisoned the thing in this empty well so that its latent telepathic powers could be tapped by the city’s elite. A short obituary is engraved around the lip of the well in Draconic: “Herein lie the immortal remains of the Telepathic Pentacle. Sit, meditate, and learn.”
Having unleased the Telepathic Pentacle by the hands of a vengeful Arcanaloth, the monstrosity tore through the Ruins of Ythryn soon slayed by the Arcanaloth's target of revenge; but the monsters death would only bring forth something far more dangerous in the hands of the Frostmaiden Auril, a Coldlight Pentacle will rise in its place.
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