A dashing skeleton in red and brown leather clothes. Armed with a powder operated gun with a knife attached and a stylish scimitar
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) Slashing damage.
Powder Gun. Ranged Weapon Attack: +5 to hit, range 10/60 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Counter-Keg: When a creature is attacking, roll above d12 with a 1d20. If you succeed then the attack will be nullified and you have the opportunity to blast them with your powder gun. You will need to roll an additional 1d20+3. If you fail the counter, the attack goes through and they can use a reaction of there own in addition.
Chilling Presence: You let out an awful aura that puts fear into the minds who are in your presence. Any non-undead creature in a 30 foot radius must make a Wisdom saving throw above 16 If they fail, they take 1d8 psychic damage and gain a level 3 exhaustion effect for 1 minute. If they succeed, they take 1d6 psychic damage.
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