Medium Undead, Neutral Evil
Armor Class 18 Studded Leather
Hit Points 476 (56d8 + 4)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Skills History +8, Intimidation +10
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Common, Deep Speech
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

A dashing skeleton in red and brown leather clothes. Armed with a powder operated gun with a knife attached and a stylish scimitar

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) Slashing damage.

Powder Gun. Ranged Weapon Attack: +5 to hit, range 10/60 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Reactions

Counter-Keg: When a creature is attacking, roll above d12 with a 1d20. If you succeed then the attack will be nullified and you have the opportunity to blast them with your powder gun. You will need to roll an additional 1d20+3. If you fail the counter, the attack goes through and they can use a reaction of there own in addition.

Legendary Actions

Chilling Presence: You let out an awful aura that puts fear into the minds who are in your presence. Any non-undead creature in a 30 foot radius must make a Wisdom saving throw above 16 If they fail, they take 1d8 psychic damage and gain a level 3 exhaustion effect for 1 minute. If they succeed, they take 1d6 psychic damage.

Habitat: Urban

Lolfunnymem

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