Huge Ooze, Neutral
Armor Class 12 natural armor
Hit Points 50 (10d10 + 30)
Speed 20 ft., Climb 20 ft., Swim 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws STR +6, INT +7
Damage Immunities Acid, Cold, Lightning, Piercing, Slashing
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages Telepathy
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous. The pudding can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.

The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Shapechanger. Burkefi can use its action to polymorph into a Small or Medium humanoid it has made up or seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Innate Spellcasting. Burkefi's innate spellcasting ability is Intelligence (spell save DC 12). She can innately cast the following spells, requiring no material components

2/day each: inflict wounds, magic missile

 

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

 

Reactions

Split. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

Legendary Actions

Burkefi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Burkefi regains spent legendary actions at the start of its turn.

Attack. Burkefi can attack with Pseudopod  

Move. Burkefi moves up to half its speed.

Cast (Costs 2 Actions). Burkefi can cast either inflict wounds or magic missile

 

Description

Backstory. Burkefi is unusually intelligent for an ooze-type monster. It can telepathically communicate with anyone within its line of sight. It deeply cares for humanoids, but it acts hostile towards them due to trauma. Burkefi was a human's familiar, which is how it got its powers. When the human died, Burkefi kept its powers, and it has been miserable ever since. The human's name was Jane, and Jane died when Burkefi tried to hug her, but because of the Black Pudding's acidity, Burkefi melted through Jane's body. It has been living with the guilt of killing its best and only friend.

Appearance. in its original form, it is identical to a typical black pudding; however, when in its humanoid form it wears a formal suit and tie, with inky skin and melting hair, the texture of his skin is similar to that of mud though its advised you don't test that theory as he has corrosive skin

voice. although it has no voice, it can communicate telepathically with a voice in your head that's like a higher child like voice but smooth

Lair and Lair Actions

Burkefi's lair is Jane's home near the Magnetic Hills. Jane lived in a rather large 3 story manor, inside the manor is several painting of an old man with a scruffy red beard and no hair, the candles on the wall have been melted to the floors and once beautiful leather and wooden furniture are covered in black goop and half melted

Lair Actions

When fighting inside its lair, Burkefi can invoke the ambient magic to take lair action costing 1 action.

  • Burkefi's guilt and nightmares manifest itself to attack allowing him to cast Phantasmal killer without any preparation or materials once a week
  • Globs of black goop within 40 feet of Burkefi sharpen into spikes that can extend between 1-10 feet. Any creature on the ground within 10 feet of the goo must succeed on a DC 13 Dextirity saving throw or be impaled by the lance taking 1d10 acid damage. Burkefi can’t use this lair action again until it has used a different one.
  • The air in this house has been poisoned by guilt, any creature in this house will take 1d4 acid damage per turn. if wearing a face-covering -2 to the total damage cannot be lower than 0 damage. Burkefi can’t use this lair action again until it has used a different one. effects continue until deactivated or Burkefi is killed 

Regional Effects

The region containing an Burkefi's lair is warped by the creature’s presence, which creates one or more of the following effects:

  • The region reeks of misery and puts your mood down, 
  • Water is magically poisoned in this region, nearby villages have to purchase food and water from other places for if they drink the water or grow food with the water they will ingest a weakening poison reducing your maximun hit points to 1 unless you make a DC 15 dextirity saving throw if succsesful you gain permanent immunity to this poison and overall resistance to poison
  • As an action, Burkefi can create an illusory image of itself within 1 mile of the lair. The copy can appear at any location the aboleth has seen before. Once created, the image lasts for as long as Burkefi maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. Burkefi can sense, speak, and use telepathy from the image’s position as if present at that position. If the image takes any damage, it disappears.

If Burkefi finds a friend or dies these effects wear off

Habitat: HillUnderdark

Cookie_Bow

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