Small Monstrosity (Shapechanger), Neutral
Armor Class 14 (natural armor)
Hit Points 65 (10d8 + 30)
Speed 15 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
14 (+2)
CHA
8 (-1)
Skills Stealth +3
Damage Vulnerabilities Bludgeoning
Damage Resistances Poison
Damage Immunities Acid
Condition Immunities Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. The bottle mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from a bottle.

Grappler. The bottle mimic has advantage on attack rolls against any creature grappled by it.

Breakout (True Form Only). The bottle mimic becomes a medium creature when in its true form.

Actions

Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the bottle mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage, and the target must make a constitution saving throw (DC 14) or be poisoned for a minute, with no effect on a successful save.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft, one target.  Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled by the bottle mimic (escape DC 14).

Monster Tags: Shapechanger

Habitat: Urban

stephentoothman

Comments

Posts Quoted:
Reply
Clear All Quotes