Armor Class
17
(natural armor)
Hit Points
75
(10d8 + 30)
Speed
20 ft., Swim 40 ft.
STR
10
(+0)
DEX
19
(+4)
CON
16
(+3)
INT
12
(+1)
WIS
16
(+3)
CHA
13
(+1)
Saving Throws
DEX +6, CON +5, WIS +5, CHA +3
Skills
Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
Damage Resistances
Acid, Cold, Fire
Condition Immunities
Charmed
Senses
Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages
Aquan, Common, Draconic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Amphibian. Dragon can breath in a water
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Water Breaths (Recharge 5–6).
- Tidal Breath. The dragon exhales magical wave in a 15--foot cone. Each creature in that area must make a DC 13 Strength saving throw, taking 24 (7d6) force damage on a failed save, or half as much damage on a successful one.
- Blizzard. The dragon exhales cold energy in a 15--foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 24 (7d6) cold damage on a failed save, or half as much damage on a successful one.
- Acidic Spit. The dragon exhales acid in a 15--foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 24 (7d6) acid damage on a failed save, or half as much damage on a successful one.
Description
Water dragons are the most graceful of the all the dragons. Their features are all about serenity and wisdom. Their fish-like scales are a harmonious mix of jade-green and turquoise-blue. They are wingless and they have fins instead of legs. In fact, they look more like a sea-serpent. Their breath can be a tidal wave, acidic spit, or a bone-chilling blizzard.
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