Medium Undead, Neutral Evil
Armor Class 13 (Crystalline shell)
Hit Points 26 (2d10 + 6)
Speed 15 ft.
STR
14 (+2)
DEX
7 (-2)
CON
18 (+4)
INT
5 (-3)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws CON +6, WIS +4
Damage Resistances Cold, Fire, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands languages it knew in life but cannot speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the crystallized zombie to 0 hit points, it must make a CON saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the crystallized zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack. The creature can attempt to deal 1d6+1 bludgeoning damage.

Description

These undead bodies have crystals grown over them.  They move in a stiff, jerky pattern.  They have no carrion stench, just the smell of cave and cave water.

Monster Tags: undead

Habitat: UnderdarkUrban

Harmonica37

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