Armor Class
13
(Crystalline shell)
Hit Points
26
(2d10 + 6)
Speed
15 ft.
STR
14
(+2)
DEX
7
(-2)
CON
18
(+4)
INT
5
(-3)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
CON +6, WIS +4
Damage Resistances
Cold, Fire, Piercing, Slashing
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands languages it knew in life but cannot speak.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the crystallized zombie to 0 hit points, it must make a CON saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the crystallized zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack. The creature can attempt to deal 1d6+1 bludgeoning damage.
Description
These undead bodies have crystals grown over them. They move in a stiff, jerky pattern. They have no carrion stench, just the smell of cave and cave water.
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