Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.
Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Other Proficiencies. Rapier, Breastplate, simple weapons, light armor, brewer's supplies and herbalism Kit
Expertise. Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check it makes that uses any of the chosen proficiencies. Chosen skills: Persuasion, Deception.
Ability Score Increase. +1 Dex, +1 Con
Coordinated Strike. You are adept at fighting in concert with a companion. When the you uses the Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the you, and you can deal an extra 2d6 damage to it the next time you hit the target with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.
Evasion. Because of extraordinary good luck, You are skilled at avoiding danger. When you are subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, you instead takes no damage if you succeed on the saving throw, and only half damage if it failed. You can't benefit from this feature while incapacitated.
Parry. You can add +2 to your AC against one melee attack that would hit you. To do so, the you must see the attacker and be wielding a melee weapon.
Previous Versions
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11/29/2021 6:54:06 PM
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12/19/2021 7:12:30 PM
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