Small Elemental, Neutral Evil
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
4 (-3)
DEX
11 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a cloud of air. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) bludgeoning damage.

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Invisible Retreat. The mephit does not provoke opportunity attacks.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) force damage.

Wind Breath (recharge 6). The mephit exhales a powerful gust of wind in a 15 foot cone. Each creature within the area must make a DC 11 Strength saving throw, or be knocked back 5 feet and be knocked prone.

Habitat: Mountain

MichalJerchel

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