Death Burst. When the mephit dies, it explodes in a cloud of air. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) bludgeoning damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Invisible Retreat. The mephit does not provoke opportunity attacks.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) force damage.
Wind Breath (recharge 6). The mephit exhales a powerful gust of wind in a 15 foot cone. Each creature within the area must make a DC 11 Strength saving throw, or be knocked back 5 feet and be knocked prone.
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