Charge. If the bargda moves at least 10 feet straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Horrid Visage. When a creature that can see the bargda starts its turn within 30 feet of the bargda, the bargda can force it to make a DC 17 Wisdom saving throw if the bargda isn't incapacitated and can see the creature. On a failed save, the creature is frightened for 1 minute. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bargda until the start of its next turn. If the creature looks at the bargda in the meantime, it must immediately make the saving throw. If a target's saving throw is successful or the effect ends for it, the target is immune to the bargda's Horrid Visage for the next 24 hours.
Multiattack. The bargda makes three attacks: one with its bite or horns, and twice with its greatclub.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.
Horns. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Description
Once in every generation, a hill giant worshiper of Baphomet will give birth to a Bargda. Seen as a gift from the unholy union between giant and demon, the Bargda is regarded as a boon to its tribe and is groomed to become its leader. Towering over its hill giant brethren, the Bargda’s physique and visage is a bent and twisted version of its progenitor.
Horned Tyrant. Aware of its heritage, the bargda uses its position to lead and force its kin to do its bidding. The bargda also subjugates other lesser giants and monsters such as ogres, trolls, minotaurs, and verbeeg and uses them to expand its territory. It normally leads hunting parties into humanoid communities in search of treasure, slaves, and food.
Venomous Saliva. While the bargda’s great club and menacing horns can prove to be a challenge, adventurers should also watch out for its bite and saliva which has enough toxins and bacteria to bring any able-bodied creature to an agonizing death in a matter of days.
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