Armor Class
11
Hit Points
12
(3d4 + 1)
Speed
20 ft., burrow 30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
5
(-3)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
STR +1
Damage Resistances
Cold, Fire, Poison
Senses
Darkvision 30 ft., Tremorsense 30ft, Passive Perception 10
Languages
Abyssal, Telepathy 100ft and with other Abyss Ants --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Abyss has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage and 1d4 Poisan.
Stinger. Melee Weapon attack +1 to hit, reach 5ft., one target. The target must succseed a DC 12 Constition check or take 1d6 Poisan damage.
i like it but as a creature of the abyss it should be CE for it's alignment and add the demon tag