Siege Weapon. A Warforged Titan deals double its maximum damage against structures and objects.
Terrifying Construct. The first time an enemy creature sees the Warforged Titan, it must make a Wisdom saving throw (DC 18) or become frightened. A frightened creature may repeat its saving throw at the end of each of its turns, ending the effect on a successful save. Those that save against this ability cannot be affected by the same Warforged Titan’s Terrifying Construct ability for 24 hours. Those immune to fear effects are also immune to this ability.
Warforged Fortitude. A Warforged Titan is immune to critical hits as long as it has at least half its hit points.
Multiattack. The Warforged Titan may make two attacks in any combination using its Hammer Fist, Throw Person, or Cleaving Axe attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 2d8 + 7 slashing damage/Hit:3d10+7 slashing damage.
Throw Person. Melee Weapon Attack: +11 to hit, reach 15 ft., one creature. Hit: When a medium or small creature is hit with this attack, they are thrown 1d6+1 x 10 ft. in a direction of the Warforged Titan’s choosing. The target takes 1d6 bludgeoning damage per 10 ft. thrown, and may make a Dexterity check (DC 15) or land prone. Large sized creatures are thrown half this distance. Creatures larger than large size cannot be thrown using this ability.
Powerful Charge. As a bonus action the Warforged Titan can move up to its full movement speed and make one attack with its hammer fist. If this attack hits, in addition to the normal damage the target must make a Strength saving throw (DC 18) or be throne 20ft directly away from the Warforged Titan, landing prone, and take an additional 2d6 bludgeoning damage..
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/19/2021 11:22:15 PM
|
4
|
1
|
--
|
Coming Soon
|
Comments