Medium Humanoid (Half-Elf), Lawful Good
Armor Class 15 (leather)
Hit Points 95 (12d10 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +8, DEX +9, INT +6
Skills Athletics +5, Nature +4, Perception +3, Stealth +9, Survival +2
Damage Resistances Poison
Senses Passive Perception 14
Languages Common, Elvish, Abyssal, Infernal,
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the he deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and he doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two shortsword attacks.

Blade of Winterkeep. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage, and the target must make a DC 15 Constitution saving throw, taking 6 (3d6) cold damage on a failed save, or half as much damage on a successful one.

Lonbow. Ranged Weapon Attack: +6 to hit, range 60/120 ft., one target. Hit: 7 (1d8 + 3) piercing damage

Description

A good friend and experienced ranger and survivalist, Aradel is a great archer and swordsman, and a devoted protector of the Material Plane from the monstrosities of Eregrim's Crypt.

Monster Tags: NPC

Habitat: ForestUrban

TharivoltheHighElfWizard

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