Immune to Necromancy - causes immunity to Necromancy
Immune to Acid - causes immunity to Acid Damage
Heals by poison damage - Azreal heals by poison
Takes damage from healing spells - any healing spells takes damage
Vulnerability to fire - takes double damage to any fire spells
Spellcasting. Azrael the Decaying One is a 3 - level spellcaster. Its s spellcasting ability is Dex (spell save DC 10, +2 to hit with spell attacks). Azael the Decaying One has the following Warlock/ Cleric spells prepared:
Cantrips (at will): [Light], [Sarced Flame], [Thaumaturgy]
1st Level (2 slots) [Command], [animate dead], [protective barrier,]
2nd Level (2 slots) [Hellish Rebuke], [counter spell]
Slam. Melee Weapon Attack: -1 to hit, reach 10 ft., 1 target. Hit: 1 (1d8 -1 ) [Bludgeoning] damage.
Broken Cleave. Melee Weapon Attack: +2 to hit, reach #15 ft., 3 target. Hit: 1(2d4 + 1) [Slashing] damage.
Stabbing Bone (only works when bloodied). Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1 (1d12 + 1) [Piercing] damage. [bloodies opponents]
Winged Shards. Ranged Weapon Attack: +3 to hit, range #10/50 ft., 50 target. Hit: 1 (8d2 + 0) [piercing] damage.
Broken Halo Toss. Ranged Weapon Attack: +3 to hit, range 5/30 ft., 3 target. Hit: 1 (1d6 + 1) [Slashing] damage. Like Captain Americas Shield except slices instead of bouncing and bounces back at last hit
Bonus actions only work when bloodied
Fire Vulnerability. When on fire disadvantage on next attack
Speed Boost. When Bloodied gets bonus action
Description
Azrael has mood swings from a wild assortment of Emotions
The more dominant emotions are agitated and seems to be sad but it is hard to tell.
The more rare emotions are as follows, Happy, worried, annoyed, confused.
Azrael fights technical but, when agitated it makes him reckless
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