Magic Resistance. Aldaeif has advantage on saving throws against spells and other magical effects.
Reactive. Aldaeif can take one reaction on every turn in a combat.
Healing. Every turn Aldaeif can heal 2d10 hit points.
Special Healing. Capable of healing 4d10 hit points, but gives enemy advantage on attacks. Can only be used once every short rest.
Multiattack. The Aldaeif makes two attacks with each hand.
Claw. Melee Attack: +9 to hit, reach 10ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Teleport. Aldaeif magically teleports, along with any equipment it is wearing or carrying, to another plane of existence. Uncontrollable unless traveling to a known plane.
Description
Max size is 13 ft. tall with an originally slender.
Pure Black skin, capable of absorbing nearly all light. His skin is riddled with many scars from wounds inflicted by his kin.
Previous Versions
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12/20/2021 9:29:13 AM
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1
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Coming Soon
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