Huge unknown, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 450 (18d10 + 90)
Speed 40 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
9 (-1)
WIS
18 (+4)
CHA
19 (+4)
Saving Throws STR +11, CON +11, WIS +10, CHA +10
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 16
Languages All All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. Aldaeif has advantage on saving throws against spells and other magical effects.

Reactive. Aldaeif can take one reaction on every turn in a combat.

Healing. Every turn Aldaeif can heal 2d10 hit points.

Special Healing. Capable of healing 4d10 hit points, but gives enemy advantage on attacks. Can only be used once every short rest.

Actions

Multiattack. The Aldaeif makes two attacks with each hand.

Claw. Melee Attack: +9 to hit, reach 10ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Teleport. Aldaeif  magically teleports, along with any equipment it is wearing or carrying, to another plane of existence. Uncontrollable unless traveling to a known plane.

Description

Max size is 13 ft. tall with an originally slender.

Pure Black skin, capable of absorbing nearly all light. His skin is riddled with many scars from wounds inflicted by his kin.

 

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2021 9:29:13 AM
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Gagemckinneny

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