Empowered Attacks. Chernabog's attacks and the attacks of his conjured minions are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Discorporation. When Chernabog drops to 0 hit points or dies, he retreats back into his mountain, and he is unable to take physical form for a time.
Divine Spellcasting. Chernabog's innate spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). He can innately cast the following spells at 9th level, requiring no components:
At will: counterspell, dispel magic, finger of death, hold person
3/day: divine word, power word heal, power word kill, power word pain, power word stun
Immutable Form. Chernabog is immune to any spell or effect that would alter his form.
Legendary Resistance (5/Day). If Chernabog fails a saving throw, he can choose to succeed instead.
Limited Magic Immunity. Chernabog can't be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical effects.
Rooted. Chernabog automatically succeeds on all Strength saving throws and cannot be knocked prone.
Sunlight Sensitivity. While in sunlight, Chernabog has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. He also in unable to regain hit points while in direct sunlight.
Multiattack. Chernabog can use his Frightful Presence. He then makes two slam attacks.
Slam. Melee Weapon Attack: +19 to hit, reach 60 ft., one target. Hit: 75 (10d12 + 10) bludgeoning damage plus 35 (10d6) necrotic damage. The target must succeed on a DC 27 Strength saving throw or be pushed 60 feet back and be knocked prone.
Frightful Presence. Each creature of Chernabog's choice that is within 300 feet of Chernabog and aware of him must succeed on a DC 27 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Chernabog's Frightful Presence for the next 24 hours.
Summon Minions. Chernabog conjures 1d6 fiends or undead creatures within 60 feet of him. The creatures each roll initiative when they appear.
Dark Sacrifice. Chernabog throws 1d6 allied creatures within 60 feet of him into his pit of fire where they die instantly. He regains 10 hit points for every creature sacrificed this way. Creatures within 60 feet of Chernabog must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Chernabog can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Chernabog regains spent legendary actions at the start of his turn.
Spell. Chernabog casts a spell or uses Dark Sacrifice.
Fire Breath (Costs 2 Actions). Chernabog breathes fire in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Wing Attack (Costs 2 Actions). Chernabog beats his wings. Each creature within 60 feet of Chernabog must succeed on a DC 27 Dexterity saving throw or take 49 (6d12 + 10) bludgeoning damage and be knocked prone.
Sweep (Costs 3 Actions). Chernabog makes a slam attack against each creature within 60 feet of him.
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