Small Elemental, Neutral Evil
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
4 (-3)
DEX
11 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a cloud of necrotic energy. Each creature within 5 feet of the mephit must succeed on a DC 10 Charisma saving throw or take 4 (1d8) necrotic damage.

Innate Spellcasting (1/Day). the mephit can innately cast chill touch, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) necrotic damage.

Necrotic Breath (recharge 6). The mephit exhales a 15 foot cone of necrotic energy. Each creature within the area must make a DC 10 Charisma saving throw, taking 7 (2d6) necrotic damage on a failed save or half as much on a successful one.

Habitat: Underdark

MichalJerchel

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