Armor Class
12
Hit Points
21
(6d6)
Speed
30 ft., Fly 30 ft.
STR
4
(-3)
DEX
11
(+0)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Damage Immunities
Necrotic, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Auran
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the mephit dies, it explodes in a cloud of necrotic energy. Each creature within 5 feet of the mephit must succeed on a DC 10 Charisma saving throw or take 4 (1d8) necrotic damage.
Innate Spellcasting (1/Day). the mephit can innately cast chill touch, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) necrotic damage.
Necrotic Breath (recharge 6). The mephit exhales a 15 foot cone of necrotic energy. Each creature within the area must make a DC 10 Charisma saving throw, taking 7 (2d6) necrotic damage on a failed save or half as much on a successful one.
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