Medium Construct, Lawful Good
Armor Class 15 (natural armor)
Hit Points 15 (3d8)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +4, CON +3
Skills Athletics +4, Perception +4
Damage Vulnerabilities Cold
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages you speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Vigilant. The defender can’t be surprised.

Immutable Form. Is immune to effects and spells that would change its form.

 

Actions

Force-Empowered Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 force damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.

Combat Mode:  (Takes a Bonus action to initiate)  The arms of the warforged open, two slender pistols sliding into the hands of the Warforged. Can now make the following attacks: 

Quickshot: +6 to hit, does 2d8 +2 piercing damage. Does an extra 2d20 damage if the attack is made against a god.

Reflection Shot: If the Warforged knows the target's approximate location, if they are around the corner, can make an attack against them. Has a range of 50ft (and a further 30ft round the corner). has +4 to hit, deals 2d12 piercing damage on a hit. 

Description

These Warforged were created for one purpose "protect the citizens". They roam the streets, helping who they can. They help people cross the road. The are regular policemen, they were design to help in any situation, though they do not have much of a personality as the original Warforged, they are all connected to a hive mind they stores all their data and memories.

Habitat: Urban

PecanTheNarwhal

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