Eldritch Invocations. The giant knows the following invocations from the warlock class:
Aspect of the Moon. The giant no longer needs to sleep and can’t be forced to sleep by any means.
Beguiling Influence. The giant gains proficieny in the Deception and Persuasion skills.
Eldritch Mind. The giant has advantage on Constitution saving throws it makes to maintain concentration on a spell.
Eldritch Spear. When the giant casts eldritch blast, its range is 300 feet.
Grasp of Hadar. Once on each of its turns when the giant hits a creature with eldritch blast, it can move that creature in a straight line 10 feet closer to it.
Fey Presence. As an action, the giant can cause each creature in a 10-foot cube originating from it to make a Wisdom saving throw against its warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by it (GM's choice) until the end of its next turn. Once the giant uses this feature, it can’t use it again until it finishes a short or long rest.
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Spellcasting. The giant is a 9th level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains spell slots at the end of a short or long rest. It can cast the following warlock spells:
At will (cantrips): chill touch, eldritch blast, mage hand
1st-5th level (2 spell slots at 5th level): charm person, crown of madness, dimension door, dream, hex, phantasmal force, shadow of moil, spirit shroud,unseen servant, vampiric touch
Multiattack. The giant makes two morningstar attacks.
Eldritch Blast. Ranged Spell Attack: +7 to hit, reach 300 ft., 1-4 target(s). Hit: 8 (1d10 + 3) force damage.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Misty Escape. When the giant takes damage, it can use its reaction to turn invisible and teleport up to 60 feet to an unoccupied space it can see. The giant remains invisible until the start of its next turn or until it attacks or casts a spell. Once the giant uses this feature, it can’t use it again until it finishes a short or long rest.
Comments