Medium Aberration, Neutral Evil
Armor Class 14 (Natural Armor)
Hit Points 76 (17d8)
Speed 30 ft., Fly 40 ft.
STR
9 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +6, INT +7
Skills Arcana +7, History +7, Insight +4, Nature +7, Perception +4, Religion +7
Senses Truesight 120 ft., Passive Perception 14
Languages All But rarely speaks
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Alter Energy Type (1/Turn). When the berbalang casts a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, it can substitute that damage with one other type from that list.

Alter Saving Throw (Recharges after a Short or Long Rest). When the berbalang casts a spell with a spell slot and the spell requires a saving throw, it can change the saving throw from one ability score to another of its choice.

Innate Spellcasting (psionics). The berbalang's innate spellcasting ability is Intelligence (spell save DC 15). The berbalang can innately cast the following spells, requiring no material components:

At will: speak with dead

1/day: plane shift

Spellcasting. The berbalang is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, + 7 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips: fire bolt, mage hand, poison spray, prestidigitation

1st level (4 slots): burning hands, identify, magic missile, [spelll]shield[/spell]

2nd level (3 slots): hold person, invisibility, scorching ray

3rd level (3 slots): dispel magic, fear, fireball

Actions

Multiattack. The berbalang makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Bonus Actions

Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).

 The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's at tacks is psychic damage.

Description

Berbalang lore masters are specialist wizards that have gained a vast amount of knowledge from the dead gods of the Astral Plane. While it may look no different from its brethren, the berbalang has grown stronger and wiser from the dark and powerful secrets it has attained.

 Manipulators of Energy. The berbalang lore master has also evolved into a more powerful spellcaster, capable of unleashing deadly attacks at will. Highly intelligent, these lore masters have mastered the ability to control and alter their energy in spell casting, making its spells even more unpredictable and extremely dangerous.

Monster Tags: aberration

SadHorizon

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