Aura of Annihilation. The bodak can activate or deactivate this feature as a bonus action. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and fiends ignore this effect.
Death Gaze. When a creature that can see the bodak’s eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 15 Constitution saving throw if the bodak isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the frightened condition. Otherwise, a creature takes 22 (4d10) psychic damage on a failed save.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, it must immediately make the saving throw.
Spellcasting. The bodak is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, toll the dead, thaumaturgy
1st level (4 slots): bane, false life, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, hold person, ray of enfeeblement, silence
3rd level (3 slots): animate dead, bestow curse, vampiric touch
4th level (3 slots): banishment, blight, death ward
5th level (2 slots): antilife shell, cloudkill, flame strike
6th level (1 slot): harm
7th level (1 slot): symbol
Sunlight Hypersensitivity. The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Fist. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 13 (3d8) necrotic damage.
Withering Gaze. One creature that the bodak can see within 60 feet of it must make a DC 15 Constitution saving throw, taking 33 (6d10) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Devotees of Orcus were once high priests who sought the ultimate gift from Orcus - undeath. Only the most loyal and devout are able to become bodaks that still retain their divine abilities. Otherwise, they would simply turn into normal bodaks.
Agents of Orcus. The Devotees of Orcus serve at the behest of the Hierophants of Annihilation and their god, Orcus. Staying just behind the frontlines, devotees of Orcus utilize their vast array of divine spells to spread undeath within their enemies’ ranks – and bolstering theirs – by turning the dead into bodaks.
Undead Nature. A bodak devotee of Orcus doesn't require air, food, drink, or sleep.
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