Large Plant, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 37 (5d10 + 10)
Speed 30 ft., Climb 25 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +5, CON +4
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened
Senses Blindsight 50 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and a Large or smaller target is grappled (escape DC 13). Until this grapple ends, the target is restrained. The avatar has 4 appendages, each of which can constrict one target.

Vine Whip. Ranged Weapon Attack: +5 to hit, range 30/45 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Entangling Plants (Recharge 5-6). Grasping roots and vines sprout in a 15-foot radius centered on the avatar, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 13 Strength saving throw or become restrained. A creature can use its action to make a DC 13 Strength check, freeing it self or another entangled creature within reach on a success.

Habitat: ForestSwamp

MrMurderbasket

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