It can grow corn real fast
Corn bonk: The Cornicorn hits you with the compressive force of an elephant causing you to take 1D20 - 5 bludgeoning damage.
Corn bonk: The Cornicorn hits you with the compressive force of an elephant causing you to take 1D20 - 5 bludgeoning damage.
The cornicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unicorn regains spent legendary actions at the start of its turn.
Corn bonk: The Cornicorn hits you with the compressive force of an elephant causing you to take 1D20 - 5 bludgeoning damage.
Corn Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
Corn Missiles: The cornicorn shoots 20 magical corn projectiles with the same stats as of the magic missile spell.
Description
It resembles corn.
Lair and Lair Actions
A Unicorn’s Lair
A unicorn’s lair might be an ancient ruin overgrown with vines, a misty clearing surrounded by mighty oaks, a flower-covered hilltop alive with butterflies, or some other serene woodland location.
Regional Effects
Transformed by the creature’s celestial presence, the domain of a unicorn might include any of the following magical effects:
- Open flames of a nonmagical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
- Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
- When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.
- Curses affecting any good-aligned creature are suppressed.
If the unicorn dies, these effects end immediately.
Comments