Tiny Plant, Unaligned
Armor Class 20 Natural Armor
Hit Points 197 (100d20 + 200)
Speed 50 ft., Fly 1000 ft., Swim 1000 ft., Burrow 99999 ft., Climb 1000 ft.
STR
20 (+5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX −3, CON −3
Skills Athletics +200
Damage Vulnerabilities Fire
Damage Immunities Force
Senses Blindsight, Passive Perception 20
Languages Telepathy 60 ft. Can comprehend all languages but can't speak.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

 

It can grow corn real fast

Actions

Corn bonk: The Cornicorn hits you with the compressive force of an elephant causing you to take 1D20 - 5 bludgeoning damage.

Reactions

Corn bonk: The Cornicorn hits you with the compressive force of an elephant causing you to take 1D20 - 5 bludgeoning damage.

Legendary Actions

The cornicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unicorn regains spent legendary actions at the start of its turn.

Corn bonk: The Cornicorn hits you with the compressive force of an elephant causing you to take 1D20 - 5 bludgeoning damage.

Corn Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.

Corn Missiles: The cornicorn shoots 20 magical corn projectiles with the same stats as of the magic missile spell.

Description

It resembles corn.

Lair and Lair Actions

A Unicorn’s Lair

A unicorn’s lair might be an ancient ruin overgrown with vines, a misty clearing surrounded by mighty oaks, a flower-covered hilltop alive with butterflies, or some other serene woodland location.

Regional Effects

Transformed by the creature’s celestial presence, the domain of a unicorn might include any of the following magical effects:

  • Open flames of a nonmagical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
  • Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
  • When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.
  • Curses affecting any good-aligned creature are suppressed.

If the unicorn dies, these effects end immediately.

Monster Tags: construct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

LysanderQuill

Comments

Posts Quoted:
Reply
Clear All Quotes