BladeSong (3/day). The Blade Dancer gains a number of benefits for the next 1 minute or until it loses concentration on the dance. the DC of the dance equals 10 and is considered as if the blade dancer is concentrating on a spell.
- gains a +2 to its AC
- gains an extra 10 feet of movement
- advantage on Constitution saving throws to maintain spells.
- advantage on (acrobatics) dexterity checks.
Multiattack. The blade dancer makes two melee weapon attacks, or casts mind's eye and makes a melee attack.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) piercing damage
Mind's Eye. Ranged Spell Attack: a creature within 60 ft., must make a DC 14 Intelligence saving throw or take 7 (2d6) psychic damage, and when a creature makes a check, saving throw or attack roll they must subtract a 1d6 from the roll.
Psychic Lance (2/day). as an action the blade dancer can say a creatures name or can choose one target within 120 ft., range, the creature must make a DC 14 intelligence saving throw on a failure a creature take 24 (7d6) psychic damage and becomes [Tooltip Not Found] until the start of the blade dancers next turn. on a success a creature takes half damage and isn't [condition]incapticated[/condition.
Spellcasting. The blade dancer is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The blade dancer has the following wizard spells prepared:
(at will): dancing lights, prestidigitation, message
(3/perday): chromatic orb, alter self,* shatter*, blink,* fireball, thunder step*
Misty Step (3/day). as a bonus action, the blade dancer can teleport within 30 ft., of where they can see.
Shield (3/day). as a reaction, the blade dancer can gain an extra +5 to their AC, until the end of their next turn
Description
The blade dancer is a wizard who isn't afraid to make himself known in melee, as they usually carry an air of confidence about themselves, carrying both the capacity of blade and magic capability. these wizards usually find themselves understanding greater amount of enchantment magic, but also knowing many spells mainly for combative use. these wizards can be allies to those who find their favor or challenge at first to test their mettle, as many blade dancers usually enjoy the fact of a fight.
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