Medium Plant, Chaotic Neutral
Armor Class 12 (natural armor)
Hit Points 20 (2d12 + 1)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
7 (-2)
Damage Vulnerabilities Acid
Damage Resistances Cold, Fire, Piercing
Senses Passive Perception 9
Languages Druidic Can only speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Algoid remains motionless, it is indistinguishable from normal Algee.

Dispearce. the Algoid can take a bonus action and dissasemble. If done it can't do this for another 24 hours. The Algoid cannot take any actions but also can't take damage, it also must be standing in water for this to happen. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 1) bludgeoning damage.

 

Description

Algoids are the creation from the sentiant algee known as Algi the smallest of all small sentiant races. Algoids are choatic in their nature and want to see all the world covered in their green slop.

Monster Tags: Misc Creature

Habitat: Forest

ArathorWarpick

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