Armor Class
12
(natural armor)
Hit Points
20
(2d12 + 1)
Speed
20 ft., Swim 40 ft.
STR
12
(+1)
DEX
10
(+0)
CON
13
(+1)
INT
9
(-1)
WIS
9
(-1)
CHA
7
(-2)
Damage Vulnerabilities
Acid
Damage Resistances
Cold, Fire, Piercing
Senses
Passive Perception 9
Languages
Druidic Can only speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the Algoid remains motionless, it is indistinguishable from normal Algee.
Dispearce. the Algoid can take a bonus action and dissasemble. If done it can't do this for another 24 hours. The Algoid cannot take any actions but also can't take damage, it also must be standing in water for this to happen.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 1) bludgeoning damage.
Description
Algoids are the creation from the sentiant algee known as Algi the smallest of all small sentiant races. Algoids are choatic in their nature and want to see all the world covered in their green slop.
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