Lightning Susceptibility. When the automaton takes lightning damage, it must succeed on a DC 14 Constitution saving throw or be stunned until the start of its next turn.
Artificer. Alfred can create or infuse items (max of wisdom modifier). If it is incapacitated or killed items its created or infused with deteriorated after 3 days.
Multiattack. Alfred can make two unarmed attacks.
Shocking Grasp (Cantrip). Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 4 (1d8) lightning damage and the target can't take reactions until the start of its next turn. This attack has advantage if the target is wearing armor made of metal.
Unarmed. Melee Attack. +5 to hit, reach 5ft. one creature. Hit 3 (1d6) bludgeoning damage.
Lanternmen. when in complete darkness Alfred can cast the Dancing Lights cantrip. The spell effect ends when in light.
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