Armor Class
12
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
20 ft., swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
WIS +2
Skills
Stealth +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 15 minutes.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
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