Legendary Resistance (3/Day). If Chief Guh fails a saving throw, she can choose to suceed instead.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.
Trash Toss. Ranged Weapon Attack: +8 to hit, reach 100/300 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
Belch (Recharge 5-6). Chief Guh exhales a cloud of noxious gas in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison damage and is poisoned until the end of their next turn. On a successful save, the creature takes half damage and is not poisoned.
Chief Guh can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Chief Guh regains spent legendary actions at the start of her turn.
Attack. Chief Guh makes a greatclub or a trash toss attack.
Gorge. Chief Guh consumes a handful of food, regaining 12 (3d6 + 2) hit points.
Ground Pound (Costs 2 Actions). Chief Guh slams the ground with her greatclub, causing a small shockwave. All other creatures on the ground within 30 ft. of Chief Guh must make a DC 16 Strength saving throw or be knocked prone.
Description
Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
Chief Guh is the ruler of the hill giants since sometime after the War of the Silver Marches. Like her fellow hill giants, Guh is not very intelligent; she believes that if she becomes the world's biggest giant, none will question her. In addition, Guh is a glutton.
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Posted Apr 13, 2026This sums up the entirety of the hill giants in the adventure, Storm King's Thunder. I really like the addition of the belch action.