Armor Class
10
in humanoid form, 11 in bear and hybrid form
Hit Points
135
(18d8 + 54)
Speed
30 ft.
STR
19
(+4)
DEX
10
(+0)
CON
17
(+3)
INT
11
(+0)
WIS
12
(+1)
CHA
12
(+1)
Skills
Nature +4, Perception +7, Survival +4
Damage Resistances
Fire
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses
Darkvision 60' (Only applies to Tieflings & Fire Genasis), Passive Perception 17
Languages
Common (Cannot speak in bear or hybrid form), Draconic (Cannot speak in bear or hybrid form), Infernal (Cannot speak in bear or hybrid form), Primordial (Cannot speak in bear or hybrid form)
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Racial Ability (Humanoid Form Only) Tieflings know one of the following cantrips: Thaumaturgy, Friends, Minor Illusion, Ray Of Frost, Mage Hand, or Vicious Mockery. Fire Genasis know the Produce Flame cantrip. Dragonborns have a breath weapon that's either a 15' cone or a 5 by 30' line. Those in range of it must make a DEX save (DC 12), taking 2D6 fire damage on a fail, or half as much on a success.
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