Medium Humanoid (Any Race), Any Good Alignment
Armor Class 16 (scale mail)
Hit Points 28 (3d10 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws STR +4, DEX +5
Skills Athletics +4, Insight +5, Nature +2, Religion +2, Survival +3
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Cathar is a 3rd-level spellcaster. Its spellcasting ability is wisdom (spell save DC 13, +3 to hit with spell attacks). The Cathar has following Ranger] spells prepared:
1st level (3 slots): cure wounds, hunter's mark, [Tooltip Not Found], [spell]speak with animals/spell]

Favored Foe: When you hit a creature with an attack roll, you can mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.
Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  (1d6 + 5) slashing damage. 

Longbow. RangedWeapon Attack: +5 to hit, range 150/600 ft., one target. Hit: (1d8 + 3) [damage type] damage.

Bonus Actions
Slayer’s Prey: As a bonus action, you designate one creature you can see within 60 ft. and the first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage. This benefit lasts until you finish a short or long rest or if you designate a different creature

Description

the Cathar's are a militant group of monster hunters that seek out the horrors of the night so that no one may suffer as they did.

Habitat: ForestSwampUnderdarkUrban

SCOOBERT_DOOBERT2

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