Large Aberration, Neutral Evil
Armor Class 31 Natural armor
Hit Points 128 (12d10 + 8)
Speed 25 ft., swim 50 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Skills Arcana +19, Insight +20
Senses Darkvision, Passive Perception 15
Languages Deep Speech, Telepathy 100 ft
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Tentacle

Reach 2; +19 vs. AC; 1d8 + 6 damage (3d8 + 6 damage against a dazed target), and the target is dazed (save ends).

Slime Orb

Ranged 10; +22 vs. AC; 2d8 + 7 psychic damage, and the target is slowed (save ends).

Dominate

Ranged 10; targets a dazed humanoid; +20 vs. AC; the target is charmed (save ends). An aboleth slime mage can charm only one creature at a time.

Slime Burst

Area burst 20 ft within 10 targets; targets enemies; +17 vs. AC; 2d8 + 7 psychic damage, and the target is immobilized (save ends). Aftereffect: The target is slowed (save ends).

Description

Aboleths communicate via telepathy. They can speak and understand Deep Speech.

SAHGamers

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