Armor Class
15
Natural
Hit Points
68
(8d10 + 24)
Speed
30 ft., Climb 30 ft., Walk 30 ft.
STR
17
(+3)
DEX
16
(+3)
CON
17
(+3)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
DEX +6
Skills
Stealth +5
Condition Immunities
Blinded
Senses
Blindsight up to 60 ft, Passive Perception 15
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack. The Bat Beast makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage plus 1d4 necrotic damage. The Bat Beast regains 1d4 health points.
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Bonus Actions
Viscous Bile. 1/combat. The Bat Beast spits caustic blood out of its mouth in a 15 foot cone. All creatures in the area must succeed on a DC 13 DEX saving throw or take 2d8 acid damage. A creature takes half damage on a successful saving throw.
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