Large Monstrosity, Chaotic Neutral
Armor Class 15 Natural
Hit Points 68 (8d10 + 24)
Speed 30 ft., Climb 30 ft., Walk 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +6
Skills Stealth +5
Condition Immunities Blinded
Senses Blindsight up to 60 ft, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The Bat Beast makes three attacks: one with its bite and two with its claws. 

Bite. Melee Weapon Attack:  +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage plus 1d4 necrotic damage. The Bat Beast regains 1d4 health points. 

Claw: Melee Weapon Attack:  +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage. 

 

Bonus Actions

Viscous Bile. 1/combat. The Bat Beast spits caustic blood out of its mouth in a 15 foot cone. All creatures in the area must succeed on a DC 13 DEX saving throw or take 2d8 acid damage. A creature takes half damage on a successful saving throw. 

TheMightyFilibuster

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