Medium Construct, Unaligned
Armor Class 13 (natural)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
17 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages understands one language of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The clockroach has advantage on saving throws against spells and other magical effects.

Slippery Frame: The clockroach gains advantage on Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) acid.

Acid Spray (Recharges 5-6). The clockroach spits a line of acid that is 15 feet long and 5 feet wide. Each creature in that line must succeed on a DC 12 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much on a successful one.

Description

Clockroaches are large, cockroach-like constructs created to patrol castle halls and dungeons. In battle, clockroaches are used as shock troops. With their flat frame and flexible mechanical bodies coated with oil, clockroaches can squeeze through barricades with ease. Once inside enemy defenses, clockroaches will begin to sow pain and confusion with its acid spray and painful, metallic bites.

Monster Tags: construct

Habitat: UnderdarkUrban

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