Armor Class
16
Natural
Hit Points
1000
(50d20)
Speed
50 ft., Swim 70 ft.
STR
18
(+4)
DEX
13
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
19
(+4)
Damage Resistances
Fire, Damage from Spells
Damage Immunities
Acid
Condition Immunities
Blinded, Grappled, Paralyzed, Poisoned, Restrained
Senses
Darkvision, Truesight, Passive Perception 20
Languages
Common
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
Shapeshifter
Actions
Inkwash
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 30 ft., 2 target. Hit: 1 (2d12 + 13) [acid] damage.
Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 80 ft., 1 target. Hit: 1 (2d12 + 13) [acid] damage.
Reactions
Inkslap. When attacked in melee Blackout can react with Inkslap. The attacker is coated by a bubble of acid, and must succeed on a Dexterity saving throw or take 1d6 acid damage.
Description
Blackout is an ink human hybrid, level headed, and always getting Whiteout out of trouble. Attacks on him that are magical are soaked up like a sponge, and physical attacks must be below his AC to land.
Comments