Large Beast, Chaotic Evil
Armor Class 16
Hit Points 52 (7d10 + 4)
Speed 60 ft., Walk 5 ft., Fly 5 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws STR +6
Skills Stealth +0
Damage Vulnerabilities Cold, Thunder
Condition Immunities Grappled, Prone
Senses Passive Perception 12
Languages Yeti It knows Horseish not this, But that’s not allowed Equestrian
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Action Name.  Mist dash- When this monster dashes it may chose to hid in dim light or mist. If it does all hostile things that can see it must pass 16 on a perception check to see until it decides to leave hiding. Once it is seen a enemy must roll 5+ perception. Every turn it is hidden Enemy’s must roll a 18 + perception to find them.  

Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., 2 target. Hit:  1  (1d10 + 4) [slash] damage. 

Tethar horn. RangedWeapon Attack: +4 to hit, range 15/35 ft., 1  target. Hit: 1 (1/4+ 4) [Priceing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A Horse with fins instead of legs and Giant claws in the front claws. Also it’s tail is a fin. It has gills and is extremely repulsive. It leaves giant bubbles of fecal madder faulting in the water. It's gray flesh 

mr_coolz75

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