Action Name. Mist dash- When this monster dashes it may chose to hid in dim light or mist. If it does all hostile things that can see it must pass 16 on a perception check to see until it decides to leave hiding. Once it is seen a enemy must roll 5+ perception. Every turn it is hidden Enemy’s must roll a 18 + perception to find them.
Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., 2 target. Hit: 1 (1d10 + 4) [slash] damage.
Tethar horn. RangedWeapon Attack: +4 to hit, range 15/35 ft., 1 target. Hit: 1 (1/4+ 4) [Priceing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
A Horse with fins instead of legs and Giant claws in the front claws. Also it’s tail is a fin. It has gills and is extremely repulsive. It leaves giant bubbles of fecal madder faulting in the water. It's gray flesh
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