Innate Spellcasting. Berdly's innate spellcasting ability is Charisma (spell save DC 8, +0 to hit with spell attacks). Bradly can innately cast the following spells, requiring no material components.
At will: gust of wind
3/day each: control winds, wind wall
1/day each: warding wind (gained when below half health)
Multiattack. Berdley makes two melee attacks.
Holy Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) slashing damage plus 2 (1d4) radiant damage.
Gradestorm. Berdly summons a wave of magical, razor-thin "A-Plus" graded papers that fly towards his targets. This acts as one use of Magic Missile, that deal 1d4+1 force and slashing damage to their targets.
Spear Blast (Recharge 5-6). Berdly blasts an electrifying beam in a 90-foot line from the Holy Halberd. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (4d12) force and lightning damage on a failed save, or half as much damage on a successful one. On a failed save, the target is paralyzed until the start of Berdly's next turn.
Parry. Berdly adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be weilding a melee weapon.
Berdly can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Berdly regains spent legendary actions at the end of his turn.
Attack. Berdly may make one attack with Holy Halberd.
Move. Berdly moves a distance up to his speed.
Gradestorm. Berdly may make one attack with Gradestorm.
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