Medium Humanoid (Elf), Neutral Good
Armor Class 19 (plate armour forged from dad's sheild)
Hit Points 121 (18d8 + 32)
Speed 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
17 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws CON +9, CHA +12
Skills Arcana +12, Deception +8, Intimidation +12, Perception +6, Persuasion +7, Survival +7
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft, Passive Perception 17
Languages Common, Draconic, Elvish, Infernal
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Aura of Protection. While Rex is consciou, he grants all friendly creatures (including himself) within 10 ft. a +6 bonus to all saving throws.

Aura of the Sentinel. Rex emits an aura of alertness while he is not incapacitated. When Rex and any creatures of his choice within 10 ft. of her roll initiative, they all gain a +5 bonus to initiative.

Aura of Courage. While Rex is conscious, him and friendly creatures within 10 ft. can’t be frightened.

Mastix. Once a day, Rex can cast circle of death or dominate monster (but only on undead) as an action from Mastix on his turn.

Consequences. Rex has disadvantage on Intelligence and Charisma saving throws.

Hell's Blessed Surgery. Rex's can wield Angurvadal, a large broad sword, because it has been surgically imbedded in his arm. He has no left hand anymore.

Divine Smite. When Rex hits with a melee weapon attack, he can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.

Meta Magic. Rex has 8 sorcery points, that he regains after a long rest. He can use these sorcery points in the Careful Spell and Twinned Spell traits.

Careful Spell. Rex an spend 1 sorcery point to allow up to 6 creatures to automatically succeed on the saving throw of a spell he casts.

Twinned Spell. Rex can spend sorcery points equal to a spell's level (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.

Spellcasting. Rex is an 8th-level sourcerer and a 7th-level paladin. Her spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Rex has the following spells prepared:
Cantrips (at will): Fire BoltLightMage HandMendingMinor Illusion
1st level (4 slots): Alarm, Bless, Burning Hands, Cure WoundsDetect MagicHeroismMage ArmorMagic MissileShieldShield of Faith
2nd level (3 slots): Branding Smite, Detect ThoughtsEnlarge/ReduceLesser RestorationMagic WeaponMisty Step*, MoonbeamProtection from PoisonSee InvisibilitySuggestionZone of Truth
3rd level (3 slots): Clairvoyance
4th level (3 slots): Blight
5th level (2 slots)
6th level (1 slot)

*Once per short rest.

Manifest of Glutton. Rex is the Manifest of Glutton, as a reaction once per combat he can gain temporary hit points equal to the damage he just dealt.

Channel Glutton. Every hostile creature within 50 ft. of Rex takes 15 (4d4+5) radiant damage; he heals the total amount of damage taken by those hostile creatures, any left over get added as temporary hit points that last 3 turns. He can only use this feature once and then it recharges over a long time.

After using this ability Rex gains one level of exhaustion that cannot be removed by any means and lasts for 24 hours.

Actions

Extra-attack. Rex can make two attacks when he takes an attack action.

Mastix. Melee Weapon Attack: +11 to hit, reach 20 (300) ft., one target. Hit:  18 (2d4 + 13) slashing damage plus 13 (3d8) necrotic damage. Half of the necrotic damage dealt with this weapon heals the wielder.

Angurvadal. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) lightning damage.

Lay on Hands. Rex has a pool of 35 HP he can give as an action to a creature he can touch. This pool resets after a long rest.

Divine Sense (7/Long Rest). Until the end of Rex's next turn, he can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.

Channel Divinity (1/Long Rest).

Watcher's Will. Rex can grant herself and up to 6 other creatures he can see within 30 feet of him. For 1 minute, Rex and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.

Abjure the Extraplanar. As an action, Rex presents his holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 ft. of him that can hear him must make a WIS saving throw (DC: 19). On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from Rex as it can, and it can’t willingly end its move in a space within 30 feet of Rex. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can take the Dodge action.

Description

Mastix (+3 whip) The whip of Erebos, who was a god of death's weapon was thrown into the infinate abyss by Asmodeous when he killed him. It can stretch up to 300 ft. long once per day. It's handle is made of a thick dark leather.

Angurvadal (+1 weapon, large great sword) (aka. Stream of Anguish) - The sword was inscribed with Runic letters, which blazed with lightning in time of war, but gleamed with a dim light in time of peace.

Rex was once a Sorcerer/Paladin looking to find his father in the Nine Hells, the rulers of Avernus used the Styx to wipe his memory of his previous goals & manipulated him into wanting to fight for Hell's expansion plan. Recently his opinions have been swayed again.

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2021 2:59:58 PM
27
0
1
Coming Soon
11/1/2021 11:15:58 AM
32
0
1
Coming Soon
11/1/2021 12:25:27 PM
33
0
Post Enlightenment
Coming Soon
12/22/2021 3:36:02 PM
56
1
4 (Oath of Watchers)
Coming Soon

Monster Tags: Devilconstructelf

NickMaaate

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