Medium Humanoid, Neutral Evil
Armor Class 38 Natural Armor
Hit Points 314 (31d10 + 4)
Speed 50 ft., Climb 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
19 (+4)
INT
8 (-1)
WIS
15 (+2)
CHA
10 (+0)
Skills Stealth +24
Senses Blindsight 50 ft, Passive Perception 18
Languages Infernal
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Combat Advantage

The astral stalker's melee attacks deal an extra 2d6 damage against any target it has combat advantage against.

Actions

Claw

+27 vs. AC; 2d6 + 8 damage, and the astral stalker can choose to designate the target as its quarry (see stalker's quarry).

Throat Dart

Ranged 25/50 ft; +29 vs. AC; 1d10 + 8 damage, and the target takes ongoing 5 poison damage and the target is slowed (save ends both). Fist failed save: The target is immobilized instead of slowed (save ends). Second failed save: The target is stunned instead of immobilized (save ends).

Quick Claws

Against a slowed or an immobilized target, the astral stalker makes two claw attacks.

Invisibility

The astral stalker turns invisible until it attacks.

Stalker's Quarry

The astral stalker knows the exact location of a creature it has designated as its quarry. The astral stalker can have only one quarry at a time, but the power works across any distance and even crosses planar boundaries.

SAHGamers

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