Combat Advantage
The astral stalker's melee attacks deal an extra 2d6 damage against any target it has combat advantage against.
Claw
+27 vs. AC; 2d6 + 8 damage, and the astral stalker can choose to designate the target as its quarry (see stalker's quarry).
Throat Dart
Ranged 25/50 ft; +29 vs. AC; 1d10 + 8 damage, and the target takes ongoing 5 poison damage and the target is slowed (save ends both). Fist failed save: The target is immobilized instead of slowed (save ends). Second failed save: The target is stunned instead of immobilized (save ends).
Quick Claws
Against a slowed or an immobilized target, the astral stalker makes two claw attacks.
Invisibility
The astral stalker turns invisible until it attacks.
Stalker's Quarry
The astral stalker knows the exact location of a creature it has designated as its quarry. The astral stalker can have only one quarry at a time, but the power works across any distance and even crosses planar boundaries.
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