Blinded By Flame. Alphonz is blind, this makes it so Al automatically fails any ability check that requires sight, incurs disadvantage when attacking with any weapon that is not the Phoenix Enforcer, and allows any attacks made against Alphonz to be done at advantage.
Spellcasting. Alphonz Faraday can cast evocation healing magic (spell modifier +4) passed down the generations of his family members, that was enhanced by the magic of the Phoenix. He can innately cast the following spells, requiring no material components:
1/day each: heal, mass cure wounds
2/day each: aura of vitality, mass healing word
4/day each: cure wounds, healing word
The Phoenix Enforcer: Alphonz wields a blade that has connected his soul to that of The Legendary Phoenix. It's near infinite power corses through the blade, and the mastery of the Dance of the Phoenix Flames technique has allowed Alphonz to control the output of power using his own will. There are 9 known forms of the technique, and the final "10th form" which is just the release of all of the power held within the blade manifested using the users own soul. Using the techniques uses a charge for the blade. The blade has 9 charges the replenish after a long rest:
First Flame - Amaterasu: Melee or Ranged Weapon Attack. +12 to hit. reach 5 ft. or range 30/120 ft. The user gathers themself and focuses on one point. Inextinguishable black flames manifest as the Phoenix Enforcer is drawn, and the flames detach from the blade and onto an enemy creature. The black flames deal 1d4 fire damage on impact and 1d4 fire damage residual at the start of the afflicted creatures every turn. The flames cannot spread, nor can they be extinguished until released by the user. (A)
2nd Flame - Tsukyomi: The user unsheathes their sword to reveal brilliant white flames. The user strikes the ground, either creating a 30 ft. line of a 15 ft. radius between an enemy and the user. White flames breathe out of the carved surface, dealing 5d4 fire damage to any creature that passes through them. This attack disregards magical means of passing through the flames. (BA)
3rd Flame - Susanoo: The user slightly unsheathes their sword releasing a plume of purple fire that shroud the user's body. For the duration of the turn, the flames increase the user's AC by 2d4 and half any magical damage taken. (RA)
4th Flame - Kotoamatsukami: Ranged Melee Weapon Attack. +12 to hit. 15 ft cone. The user draws the blade, creating a plume of green flame that strikes through its targets. Creatures hit by this attack must succeed on a DC 15 CON saving throw or be blinded for 2 turns. (A)
5th Flame - Ryujin Jakka: Ranged Melee Weapon Attack. +12 to hit. 30 ft line. The user stores energy and strikes in a straight line dealing 5d4 fire damage. Blue flames explode from the points of impact, and on a failed DEX save, all creatures within that straight line are pushed 30 ft in directions away from the line. (A)
6th Flame - Furasshu Hi: Melee Weapon Attack. +12 to hit. reach 5 ft. The user seemingly teleports behind one enemy within 30 ft using supernova flames from the blade to propel them at mind bending speeds, and strikes quicker than lightning itself. The residual forces generate blue fire on impact and deal 8d4 fire damage. The target must succeed on a CON save or be stunned until the end of the user’s next turn. (A)
7th Flame - Rengoku: Melee Weapon Attack. +12 to hit. 30 ft radius. The user charges and strikes the ground, creating an explosion of red flames that deals 10d4 fire damage to all creatures within the radius on impact. The affected radius is left difficult terrain that takes 1 minute to escape from the center.
8th Flame - Izanagi: The user strikes a freshly fallen creature and imbues them with grey flames, reigniting their soul. The revived subject fights for the user for three turns before his entire soul is extinguished. Once the soul is extinguished, the creature cannot be revived or reincarnated by any means.
9th Flame - Izanami: Melee Weapon Attack. +12 to hit. reach 5 ft. The user slashes a creature's soul, lighting the creatures heart with pink flame, giving the user full dominion over their heart. A creature hit by this attack will be charmed until it is damaged by an outside source.
Once the Phoenix Enforcer is fully unleashed, all of the techniques are enhanced as well as the dexterity and constitution of the user. Phoenix wings sprout from the user, and burning flames increase the AC and DEX of the user +3. All of the fire damage changes from d4s to d12s. The charges also release while in the awakened form, allowing the user to have unlimited uses of the abilities. The user cannot use the same techniques within the same turn while released.
Phoenix Enforcer Release (4 uses per turn) - The user chooses from one of the techniques from the Dance of the Phoenix Flames to use against enemies. Must be used at the end of a player's turn.
Description
Alphonz Faraday is a prince of a remote human kingdom in the realm, far north of the Kingdom of Trenton. Al was not born into royalty, however, and was instead married into it by one of the princesses of the kingdom. He prided himself in seeing the true worth of a person through their soul, and made it a point to embrace the love that he felt for his wife the princess through his soft and calm demeanor. Many opposed the union of the two, considering that the king was on his last legs and the queen had already passed, however the counselors of the princess sought her happiness for the future rather than damning her for life. The love Al shared with the princess was extremely wholesome, and when the princess began to fall ill with a sickness caught from her father, Alphonz stayed by her side until the very end. During this time, a neighboring kingdom sought to take over the kingdom that Al was a part of, and began to wage war. With their military in disarray without a commander in chief, the kingdom Al resided in was quickly pushed back. Alphonz, never being a fighter but wanting desperately to protect the kingdom, was approached by advisors who spoke of a legendary blade known as the Phoenix Enforcer, that once mastered, could destroy entire nations. Al jumped on the opportunity to find the blade, even while knowing he may not be deemed worthy as its holder. Alongside trying to find the blade, he began the teachings of techniques and training to wield the blade. Although he was never skilled at fighting, he learned everything there was to wielding the weapon. After a year's time, and more losses for the kingdom, Alphonz and the royal advisors found the Phoenix Enforcer blade. Alphonz approached the blade and was posed with deciphering the prophecy of what it meant to be a hero that fought for life where life was hardest to be seen. After all of his training, Alphonz began to understand why the techniques were the way they were, what fire could potentially do, and how to foresee what could not be seen. It took 3 full days of meditation to deliberate and connect with the Phoenix Enforcer on a spiritual level, but the connection had finally been completed. In exchange for his sight, Alphonz Faraday acquired the blade and became the Phoenix Enforcer himself. His soul had now resonated with The Phoenix itself. After acquisition of the blade, Faraday was visited by The Phoenix which imparted this knowledge unto him: “You will have all of my power at your disposal, but mortals cannot bear the burden that is my power alone. You have chosen to be a vessel for me, but you alone are not capable of wielding my maximum power. I warn you: if you so choose to use my full power, your soul will extinguish. My flames are simply too powerful to control, even for myself, however I have been blessed with the ability of rebirth, just as you were blessed with the ability of procreation. Live long enough, and perhaps you may find another who could be my vessel. If not, I will go dormant once more.”.
Alphonz agreed, and ventured back to the kingdom, where he found the kingdom in extreme disarray. Some had grown tired of waiting for the prince, others disagreed with the prince’s decision to go in the first place, and others had just given up hope. Regardless, the kingdom was on the verge of destruction. Alphonz had no other choice but to fight the enemy forces with the power of The Phoenix. He survived using its full power, defeating the entire attacking kingdom on his own in less than 5 minutes, but his muscles began to atrophy. He was never a strong young man to begin with, but now his body became frail. Over the next few years, the kingdom slowly rebuilt, but there were many that still opposed the prince. Finally, the king passed away, leaving his only daughter the sole heir to the throne. A few weeks later, the princess also passed away. Stricken with grief, and not wanting to deal with the politics of deciding leadership, Alphonz appointed 3 men as Chancellors of the kingdom: Belmont, Herschel, and Marvin. Marvin was his trusted advisor who told him of the Phoenix Enforcer blade rumors and helped him to become the vessel for The Phoenix. Herschel and Blemont were trusted advisors to the king and queen, and had been advisors even before the King and Queen were crowned. Herschel and Belmont were some of the ones who were against the prince leaving to get the powers of The Phoenix, and also opposed Alphonz becoming king, however with Alphonz appointing them as chancellors and opting out of immediately becoming king, they have been a bit more cordial.
Alphonz now hides away, meditating and connecting with The Phoenix and helping around the kingdom where he is needed/wanted. He has avoided any duties that pertain with royalty, but the time is coming for a leader to be named as surrounding villages, kingdoms, and towns are all looking for a weakness in the kingdom.
Alphonz wears the light armor that most royalty wear, alongside robes of his hometown. He always wears a blindfold, and has begun dreading his hair since isolation. Due to not being able to handle the full power of the Phoenix in his previous battle, Alphonz has scars throughout his body from severe burns the flames gave him.