Huge Swarm of Tiny beasts, Any Good Alignment
Armor Class 20 Natural
Hit Points 1112 (1113d20 + 1)
Speed
STR
23 (+6)
DEX
12 (+1)
CON
13 (+1)
INT
17 (+3)
WIS
11 (+0)
CHA
30 (+10)
Saving Throws STR +14, WIS +8, CHA +18
Damage Immunities Psychic
Condition Immunities Frightened, Grappled, Incapacitated
Senses Passive Perception 12
Languages Only languages it has been taught; Learns new languages quickly
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Happy Shield. Immune to any phycic damage.

 

Actions

Cringey Singing. The Dragon emits high-pitched thread of songlike calls that warm and chill everyone in earshot.     +4 to hit, reach 21 m. hit: (6d8 + 3)

Ornament Spear. Melee Weapon Attack: +8 to hit, reach 45 ft., 3 target. Hit:  (12d12 + 0) physic damage. 

SnowBalls. RangedWeapon Attack: +9 to hit, range 12/45 ft., 9 target. Hit:  (5d4 + 8) bludgeoning damage.

Bonus Actions

NONE

Reactions

Call for help. A swarm of cats in wool hats and christmas sweaters come barreling into view to avenge their friend. All of party is now restrained

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This dragon is known as far back as anyone can remember as the kindest of any dragon. It's spiraling horns and shining platinum scales have inspired many a painting, and it is a clear descendant of the dragon king. It lives in the mountains to the far north, and it only leaves it's home to celebrate christmas with the village below. 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticMountain

mattetaylor

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