Happy Shield. Immune to any phycic damage.
Cringey Singing. The Dragon emits high-pitched thread of songlike calls that warm and chill everyone in earshot. +4 to hit, reach 21 m. hit: (6d8 + 3)
Ornament Spear. Melee Weapon Attack: +8 to hit, reach 45 ft., 3 target. Hit: (12d12 + 0) physic damage.
SnowBalls. RangedWeapon Attack: +9 to hit, range 12/45 ft., 9 target. Hit: (5d4 + 8) bludgeoning damage.
NONE
Call for help. A swarm of cats in wool hats and christmas sweaters come barreling into view to avenge their friend. All of party is now restrained
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This dragon is known as far back as anyone can remember as the kindest of any dragon. It's spiraling horns and shining platinum scales have inspired many a painting, and it is a clear descendant of the dragon king. It lives in the mountains to the far north, and it only leaves it's home to celebrate christmas with the village below.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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