Medium Fiend (Demon), Chaotic Evil
Armor Class 15
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
9 (-1)
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal, Telepathy 60 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ambusher. The abyssal skulker has advantage on attack rolls against any creature it has surprised.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Bonus Actions

Stealthy. On each of its turns, the abyssal skulker can use a bonus action to take the Hide action.

Description

The abyssal skulker resembles a reptilian quadruped, with a maw that opens sideways instead of vertically. Knobs of horn jutting from its joints and spine complete the demon's grotesque appearance. The abyssal skulker prefers to sneak up and ambush their prey, avoiding combat unless it can be sure to deal the first strike.

Monster Tags: Demon

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