Multiattack. Caraahb can make 2 Handaxe attacks or one normal action.
Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (1d12 + 5) Slashing damage.
Handaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d6 + 5) Slashing damage.
Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 8 (1d4 + 5) Piercing damage.
Javelin. Ranged Weapon Attack: +9 to hit, range 30/120 ft., 1 target. Hit: 9 (1d6 + 5) [Piercing] damage.
Battering Ram. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 20 Bludgeoning Damage
Thick Shell. As a Reaction, if an opponent misses an attack against Caraahb. Caraahb can force the opponent's next attack to be Disadvantage. If the next attack misses again the opponent's AC is dropped by (1d4 + 1) Caraahb can then use the (Battering Ram) Action as a Reaction
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