Large Humanoid (Goliath), Lawful Neutral
Armor Class 15 Natural
Hit Points 105 (8d12 + 24)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +8, CON +6
Senses Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. Caraahb can make 2 Handaxe attacks or one normal action.

Greataxe.
 Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (1d12 + 5) Slashing damage. 

Handaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d6 + 5) Slashing damage. 

Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 8 (1d4 + 5) Piercing damage. 

Javelin. Ranged Weapon Attack: +9 to hit, range 30/120 ft., 1 target. Hit: 9 (1d6 + 5) [Piercing] damage.

Battering Ram. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 20 Bludgeoning Damage

Reactions

Thick Shell. As a Reaction, if an opponent misses an attack against Caraahb. Caraahb can force the opponent's next attack to be Disadvantage. If the next attack misses again the opponent's AC is dropped by (1d4 + 1) Caraahb can then use the (Battering Ram) Action as a Reaction

Emerald_Brand_Forge

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