Medium Humanoid (Any Race), Neutral Evil
Armor Class 16 Leather
Hit Points 32 (5d6 + 1)
Speed 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws CON +3, CHA +5
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The COC Initiate is a 5-level spellcaster. Its spellcasting ability is CHA (spell save DC 14, +5 to hit with spell attacks). The COC Initiate has the following Sorcerer spells prepared:

Cantrips (at will): Control Flames, Create Bonfire, Poison Spray, Prestidigitation, Ray of Frost, 

1st level (4 slots): Disguise Self

2nd level (3 slots): Levitate, Snowball Swarm,

3rd level (2 slots): Clairvoyance, Lightning Bolt, Major Image

Actions

Double Bladed Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 1) Slashing damage. 

 

Reactions

Evasive Mercenaries. COC Initiates can move past an enemy without triggering an opportunity attack at the price of a reaction.

Emerald_Brand_Forge

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