Medium Humanoid, Neutral
Armor Class 12
Hit Points 580 (13d8)
Speed 90 ft.
STR
30 (+10)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
1 (-5)
CHA
9 (-1)
Damage Resistances Cold, Thunder
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Detect Life. 096 can magically sense the location of creatures  that aren’t constructs. that has seen it's face

Movement of Rage. 096 can move through objects as if they were difficult terrain. It takes 5 (1d10) bludgeoning damage

Passive. 096 is completely passive unless an entity can visualize it's face in any way

 

Actions

Horrifying Visage. Each non-undead creature within 60 feet of 096 that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if 096 is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the 096’s Horrifying Visage for the next 24 hours.

Wail (1/Day). 096 releases a mournful wail. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, the target drops 0 hit points. On a success, a creature takes 10 (3d6) thunder damage.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d12 + 10) bludgeoning damage.

potatoman46

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