Segmented Form. Each part of the droid operates separately. A creature can target a part of the droids body when it attacks, making its attack roll with disadvantage. If they can deal more than 25 damage to the body part, it is removed and the droid loses the use of that body part.
Spellcasting. The mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
Multiattack. The droid attacks twice with Slam. It can use its Gaze of Fear.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Burning Eyes. Ranged spell Attack: +4 to hit, range 100 ft., one target. Hit: 4 (3d8) radiant damage and the target must succeed in a DC 15 Constitution saving throw or becomeblinded for one minute. They can repeat the saving throw at the end of each of their turns, ending the effect on a success.
Gaze of Fear. The droid targets one creature it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failure, the target is frightened of the droid for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the droid. ending the frightened condition on itself on a success.
Description
These droids form the elite ranks of a droid army. Capable of reasoning and working independently, they are trained to work in absolute silence and are used for the higher-level combat of most droid armies.
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