Armor Class
9
Hit Points
16
(5d6 + 1)
Speed
20 ft.
STR
5
(-3)
DEX
10
(+0)
CON
12
(+1)
INT
6
(-2)
WIS
8
(-1)
CHA
10
(+0)
Damage Vulnerabilities
Fire
Damage Resistances
Poison
Senses
Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the mushroom remains motionless, it is indistinguishable from a normal mushroom.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Sleep Spores. (Once per long rest) Each creature within a 10 radius of the Awakened Mushroom is affected by the Sleep spell.
Description
An awakened mushroom is an ordinary mushroom given sentience and mobility by the awaken spell or similar magic.
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