Small Plant, Neutral
Armor Class 9
Hit Points 16 (5d6 + 1)
Speed 20 ft.
STR
5 (-3)
DEX
10 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Poison
Condition Immunities Blinded, Poisoned
Senses Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

False Appearance. While the mushroom remains motionless, it is indistinguishable from a normal mushroom.

Actions

Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.

Sleep Spores. (Once per long rest) Each creature within a 10 radius of the Awakened Mushroom is affected by the Sleep spell.

Description

An awakened mushroom is an ordinary mushroom given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: ForestSwamp

Commodore_Mearl

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