Medium Elemental, Any Alignment
Armor Class 15 Natural Armor
Hit Points 250 (12d20 + 10)
Speed 15 ft., Swim 45 ft.
STR
15 (+2)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws CON +9, INT +6, WIS +10
Skills Arcana +20, Deception +6, Insight +12, Perception +6, Persuasion +6, Stealth +9
Senses Darkvision 120 ft., Passive Perception 18
Languages The Cecaelian knows Common and 3 other languages.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The Cecaelian has advantage on saving throws against spells and other magical effects.

Vampiric Force: The Cecaelians attacks (magical and non-magical) are always Necrotic Damage.

Innate Spellcasting (Psionics). The Cecaelian innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: acid arrow, levitate

1/day each: clone, plane shift (self only)

1/long rest true polymorph

Spellcasting. The Cecaelian is a 10th-level spellcaster. Its spellcasting ability is Wisdom (save DC 16, +7 to hit with spell attacks). The Cecaelian has the following wizard spells prepared:

Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp

1st level (4 slots): detect magic, disguise self, shield, sleep

2nd level (3 slots): blur, invisibility, ray of enfeeblement

3rd level (3 slots): clairvoyance, lightning bolt, sending

4th level (3 slots): confusion, hallucinatory terrain

5th level (2 slots): telekinesis, wall of force

Actions

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 16) and must succeed on a DC 16 Wisdom saving throw or be stunned until this grapple ends.

Legendary Actions

3/short rest: Feast:  Of damage (the damage changes for what the target is resistant or Vulnerable, it is either Psychic, Radiant, or Necrotic Damage. The Default is Necrotic, if the target is Vulnerable of one then it instantly chooses that type of damage.). The Cecaelian attempts to Feast on its target, turning it into their pray.

Mythic Actions

When they reach 0 Hit Points the Cecaelian can, as a reaction, turn into Mist and regain 1 Hit Point. They must then go around feasting on others to slowly regain their hit points.

Description

In Manus Annuntient the Cecaelian Race are settled deep n the ocean, they have been stranded their for millennia and have become the greatest Magic users in the land.

When these Cecaelian are infected with Vampirism it completely changes the way that Vampirism would infect any other Mortal. Like Normal it removes their need to Eat, Sleep, and Drink, however they then are given a hunger for something else, at first they need to feast on the mind and blood of others, but then when they become an Arch they need to feast on the literal magic and life force of others. They then gain the Vulnerability to Radiant & Necrotic damage from other Cecaelians or anyone very close (in Bondage, not physically) to them.

In the great Kingdom of Cecaelians, in Manus Annuntient, their is a grand part of it that is completely turned into an area filled with Vampiric Cecaelians. At first there was a great Warlock whom came in contact with a small and weak Vampiric Elder Brain, it had been torn to shreds when found, so they turned it into their own subject, they then ended up becoming Vampiric by infecting them self with it's power, Vampirism then spread "like a plague, infecting all the poor folk down in the "Rickety's"."(-quote from the King of the Cecaelians).

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2021 10:01:24 PM
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12/23/2021 10:04:16 PM
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Monster Tags: humanoid

Habitat: Underwater

TeliAncestralDragon

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