Medium Construct (Warforged), Any Alignment
Armor Class 19 Natural Armor
Hit Points 110 (12d10 + 44)
Speed 30 ft.
STR
14 (+2)
DEX
24 (+7)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +10, INT +4
Skills Athletics +6, Perception +4, Stealth +11
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes two armblade attacks.

Armblade. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 7) slashing damage.

Arcane Firearm. RangedWeapon Attack: +11 to hit, range 120/600 ft., 1 target. Hit: 16 (2d10 + 6) force damage.

Bonus Actions

Marksman's Eye (3/Day). As a bonus action, the warforged can add 1d10 to its next attack or damage roll with their arcane firearm.

Description

Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.

Warforged were used as marksmen during the Last War, and after the Last War, these specialized units were recruited by houses and military companies.

Monster Tags: NPC

Habitat: Urban

TrillionPB

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